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Invade the fortress
Pretty straightforward, go north to meet Altina  and Simon, your disposable servants. Altina is the mage and Simon is the only one who is not affected by Passion. Whatever you choose does not matter as they will gladly go after you to their doom.
Loot the chest to get five Health Potions, three Mana Potions and three Revival Potions. If you go further north-west, you will find another chest with other three Revival potions and optional battle with a spider.
Go east to get your very first actual fight against a mon. against a succubus. They are not monsters, they are more civil than humans at times. Attempt to overwhelm her with Simon, it makes hitting her lighter as she can apply Enthusiasm Numb effect. [Two] Physical and Ice attacks hurt her the most.
Optional: if you go South from the Fortress, you will fight three Corrupted Bats (powerless to lightning), a Corrupted Spider (powerless to fire) and Junior Succubus (feeble to ice). Overwhelm the succubus [Trio] and dispose of her very first. Then kill the rest and claim an Metal Helm.
Go north and prepare to fight the Lamia. Lightning and Physical attacks hurt her the most. Hit her and inject the Fortress.
Inwards are Orcs and Succubi. [Four] You will take over them when you strike the King. except when you eventually get to the room, [Five] Riala intercepts you. You can’t hammer Riala, so accept your fate and prepare for your death.
Except again, you were foiled and won’t get a Game Over screen. It seems that you’re not the main character of this story. Instead, you (as Simon) will go through some cutscenes and get thrown to Feroholm.
Chapter one Edit
Chosen assignment Edit
Come back and report Chosen’s death Edit
Go to your house  , get intercepted by your neighbor and rest.
When you wake up with total HP, go east to the Church. Report the death of the Chosen one and be stuck with a fresh one. who is even more rude and asinine. Oh well, you will not have to put up with his banter for too long. Go to the right room and speak to the priestess to check your soul. Exit the temple and walk west to budge to a fresh location.
Guide Tal Edit
Tal is another Chosen one, armed with only an Metal Sword. You should switch it for Kai’s Shining Sword  and the rest of his gear. You can fight some random plant monster milling around if you feel like it  . If you want a little more and go east, you will recruit Aka and you will not need any other party member ever again (except later in the game).
Keep Tal from killing himself Edit
Now you have three party members, out of which two are amazing and one is there for. I don’t know what. Go east and get through all enemies.
Go east to the bridge, then go north to the cave. Kill whatever is in your path.
You are introduced with Sokoban puzzles. Stir the rocks down and right, the 2nd group left, then right and then up. The crate closest to the top contains five Antidotes, while the other contains a Neck corset.
Go south and have a fight with Yarra. Don’t worry, she will not kill you even if you don’t attack. After that, take on the Cache Guardian and get access to the stored power of corruption.
Afterwards, hit the bandits. Not a problem as it is 3v4 as Yarra joined you. Take off everything from Tal. yup, same procedure. If you don’t, you lose some equipment and some potential gold. Loot the crate for potions and leave the cave. You’ll defeat the bandit ambush, but one will escape. Get a cutscene.
Eliminate the Chosen Edit
You will be alone with Yarra, kill everything (you don’t get another shot at these monsters) and go North to find. the Chosen one and Aka together. Kill the Chosen one and claim Aka. The Chosen one is feeble to Fervor attacks, so Yarra will be very effective against him.
Cover tracks with the church Edit
Simply talk with the headmistress of the Feroholm’s church.
Mushroom Collecting Edit
See the relevant section on the Quests page.
A quest that is finished by progressing through the very first chapter.
Make Simon an Incubus King Edit
See the relevant section on the Quests page.
Build up Economic Power Edit
Acquire a healer Edit
Simply talk with Qum after you have finished the prior quest.
Acquire a product Edit
Go to the bar and do some community service (or not?).
Find a merchant camp Edit
Once you have left Feroholm you will arrive at the merchant camp.
However, very first you have to clear the road of monsters (its very recommended to clear logs as well). As this is your very first chance to fight combats with only permanent party members, it’s a good moment to familiarize yourself with them. All the fights should be doable  , even the Chimera one provided that you get to that combat in good health.
Your very first stop (after the recommended rest in your wagon) should be an open tent with no guards. Here, you can sell your ill-acquired alcohol for 15,000 20,000 22,000 thanks to the inviting arts of your harem mistress. Now it’s a good time to make your purchases (if you wish to do so). Later, you should investigate the Merchant Guildhall (top building) to learn more about the trade (and possible playmates). Only two names will be mentioned: Megail and Reval. You can’t talk with the latter and the former is not that receptive at the moment, so you have no option but to accept an invitation from a fresh group. Rested and refreshed, you inject the meeting hall, and surprise: There is an ambush. Very first, rescue the harem member whose relationship you wish to progress fastest (check the relevant sections of their character pages) before rescuing the rest of the harem and defeating the boss with a finish party.
Find a viable playmate Edit
After that, you should visit Megail again to talk some business and entrap a rival. Before you proceed (it’s pretty straightforward), recall to rest again. Once all the drama has concluded, you can leave for Stineford.
Arriving to Stineford Edit
Before you arrive to the city, you detect a fire in a nearby farm. When you get there, you detect what seems to be an orc attack, but in reality is a ruse by a corrupt knight and some thugs to rape and pillage the defenseless farms with impunity. Deal with the orcs you find as you would (or not), but to progress, you have to talk with the orc lounging on the floor at the right side of the 2nd building. He’s called Orcent and asks you to stop the gang.
After you have gotten rid of them, talk to him to get a fresh ally [Ten] .
If you visit the farm again, you can trigger the quest Orcent’s problem and also practice your dominance abilities on some of the orcs. Plus, there is some loot around here.
Once you have arrived at the city, you should visit Megail at The Blue Rose Inn to get the general objectives for the city.
Megail’s Deal Edit
To acomplish with her conditions, you should do the following quests (if you do all of them you will get 60,000 ProN):
There is another possibility to earn ProN in Stineford, and it’s to hooker Qum at the Slum brothel. Be aware that to do so has implications in your relationship with the members of your harem. See their respective character pages for more details.
Infested house Edit
In the Slums there is an infested house (you have to visit it to finish the Robin’s Education quest). The enemies there are pretty formidable, especially the visible ones (three spiders). Also, reminisce that you can save inwards the house and can also leave the area to rest at any moment.
- The thicker ones should be muffled by Simon to avoid the Foul Blast AoE skill.
- The smaller ones (with crimson eyes) attack twice so they should be weakened by Aka.
- I suggest that you get one or more Thief’s Pins.
- Be sure that you already have as much practice as possible from the other dungeons.
- I would advise to have Simon and Hilstara keep stunning/bashing spiders.
The prizes that you get are: practice, a Shining Sword and the Silk Robes.
Journey to Yhilin Edit
In general, it’s a pretty straightforward dungeon space. Review all the figures that you find and defeat all the monsters. After the meeting with the Redlights, don’t leave behind to visit the magic circle in the Incubus domain. Of course, check the chests (nothing indeed groundbreaking, but everything helps). The fight with Hilstara is most remarkable because it gives you money  : one thousand Sx. As she can be poisoned and doesn’t seem to use any special skill, it can’t be considered a boss battle.
After the showdown with Ivastan, you have a very well written interlude. Check the characters’ pages if you want to maximize their relationship points. Proceed to the fight with the Boss of the area and after that you should determine if you feel ready to take the optional basement  or not. If you choose to do so, read the following section. If you determine to take on it later, I suggest that you wait until you have Altina in your party (this way she gets the practice too) before visiting it  .
Optional Dungeon space Edit
In case you have problems understanding how to reach the different chest on this area, there are two maps on the right. Middle-click them to check them without leaving this page.
Finish map of this basement with teleport labels 
Accomplish map of this basement with teleport labels (Created by Decanter.) and a good number of tips  .
This is a very challenging area, in part because you can’t rest and you can’t leave and comeback later. So you should have collected as much practice as possible and have some good accessories (especially pins). Yarra is pretty much out of the rotation, because only the Ghostly Horror is vulnerable to her fervor attacks. Aka and Robin are pretty much a given so the only choice is inbetween Hilstara (better offensively) and Qum (better to keep the party alive, especially if she is tooled with a buttplug). Your very first priority is to equip the fresh armors available in this area:
There are four regular monsters plus the Boss one:
- Ghostly Horror: powerless to fire and lovemaking. Techs harm and blind+muffle one or the entire party. Can be muffled but it’s pretty prompt.
- Creeping Horror: resists all but physical. Harmless muffled (so Simon should do it ASAP), otherwise techs harm and blinds one or the entire party.
- Skiterring Horror: resists fire, ice, and lovemaking. Feeble to lightning, and an experienced well-equipped Robin should be able to eliminate it in one shot.
- Shambling Horror: powerless to fire. Techs included harm+poison to a single target or the entire party.
To leave the area, you have to open the southern chest and get the Incubus King total ceremonial armor  .
You will be fully healed at your arrival to Ari-Yhilina so it may be unnecessary to come back to the campsite. Go to the exit to commence the next part.
Stop Ivastan’s Plan Edit
See the relevant section on the Quests page.
Build up Economic Power Edit
After the entire coup is avoided thanks to your efforts and you have had the resulting debriefings and meetings, you should touch base with all your damsels  . After that, your next step is to contact your allies (you have a fresh driver but the system is the same) in the city: Megail and Sarai.
Your talk with Megail reports to you about your profits. The exact amount that you can invest depends on the amount of ProN that you were able to earn back in Stineford [Legal] . Also, Megail warns you about her incoming reunion with Reval and asks for your help as muscle (basically as protection). Eventually, she gives you a Ledger to keep track of your investments. Some of the investments you can make will have other effects later on that are not listed on the investments page – SPOILERS
To accompany Megail to the reunion, it is enough to step out of Megail’s room, prompting a cutscene talk with your harem. Afterwards, step back in, talk to Megail, and you should be able to proceed. That is the minimum activity required to trigger this event, but you can choose to make an Investment and comeback [Nineteen] .
Merchant trouble Edit
The very first part of the mission is pretty straightforward. Just agree to accompany Megail to the meeting. Fight with Reval’s guys and loot his things.
See the Quests page if you have any troubles locating Megail.
There is a fresh type of enemy in this dungeon space:
The bottom part of the labyrinth is like a hide-and-seek game. You have to maneuver around the basement without crossing their line of vision  :
Map of the lower part of the mace, with the lines of view of the Unpeople.
In the top, most of them are moving, but there also two of them who are still. Overlook the left one for now. The other is covering a duo of rooms. Attempt to get the chests in the right bottom room and in the top rightmost room (you lose the access to that room after you contact with Megail). In the left one you will find the Noble Figurines  . In the right one, you will find Megail. After the briefing and recriminations (from Yarra), Riala attempts to get you out of there, but she can’t.
The time for games is over. Now it’s the time for swords and magic. Some considerations:
- For lore reasons, these monsters don’t drop any Sx.
- Don’t bother to use Yarra at all. Her attacks are worthless against any enemies and some of them have a magical attack that blocks her abilities. Qum is better as a healer outside the combats.
- You have the chance to find two Shining Swords.
- The Unmen and Unwomen are resistant to ice and can’t be poisoned. But they are powerless against Lightning (if you indeed, indeed maximize the XP that Robin gets, it’s a very close thing, she can learn the Lightning Lance just before the Boss).
The end of the Boss fight marks the end of the dungeon space so recall to liquidate any enemies beforehand and to check that all the chests are open.
After that, you have to talk to Megail to activate a hook-up scene, and then it’s time for Investments. When you have spent all your hard-earned ProN  , talk to Janine to advance the plot and finish the chapter.
Chapter two Edit
After doing your business (purchases and investments), you can leave Yihilin  . Before the end of the current content, you have until you inject to the Forest looking for Varia, to get any equipment for your non-succubi characters, so it’s recommended that you spend as much money as you can equipping them. One significant consideration is that Varia joins your party with all the equipment in the Metal tier, which isn’t going to cut it. If you got the Steel Claw from the Unmen’s lair, don’t sell the rest of your Steel-level equipment and you already have a good begin.
According to your choices in Stineford, you will have to talk with Orcent, with the Tower Mistresses, or with both. Now that you are in Stineford, you should consider if you want to do the Lost Merchandise quest. In any case, it’s recommended to do a more methodical collecting of practice and money.
You can build up XP visiting the pond (a single fight that nets you three Revival Potions, plus XP and money) or the Satan’s Pass: you can go looking for fresh tunnels (you can find nothing, some Sx, or a random fight, but the odds increase for the very first option with each attempt), to comeback to the cache, or go to the optional dungeon space if you didn’t clear it before. Buy any equipment and/or items and leave for the Feroholm region.
In Feroholm Edit
There are five places that you can visit (clearly marked on the map).
The Shrine Edit
You find a talking head (!) in there. He is another intelligent orc (however he won’t be the last). Fortunately, you are pretty unflappable yourself and you have a friendly conversation with it (?). His name is Stark and you choose to take him with you. Why not? Also, you find some money in a chest.
The Merchant Camp Edit
The Camp has been overrun by slimes. The traders are gone and you don’t have any place to rest here, so the conservation of Mana levels could be difficult (at least if you want to avoid long fights, of course; you’re not in any kind of danger, except that of boredom). To mitigate it, use Yarra and her Sexual Mana skill (you should have it by now) and of course Simon’s Suppress Enthusiasm. The Fire Storm from Altina works nicely here (the Slimes are powerless against fire). You should get three types of Goo: Health Goo (increases HP), Mana Goo (increases MP) and Revival Goo (revives a party member).
Go to your house and you will see a letter emerge out of nowhere. It’s from a mysterious woman called Wynn, that talks about past discussions and hard choices. Intriguing, but nothing more is known at this time. Rest and carry on.
In the church you hear some tales about a fresh orc called the Cumbot. Also you will meet Carina again. Ina also mentions something about orcs.
When you’re leaving, there is a scream for help. You investigate and go against the Dong and his band. Very first you should liquidate his minions, and after that, go for him  . Kill or spare him following the advice of the others and your own criterion.
Be careful, as this activity will end the part even if you haven’t seen Orcent or the Succubi, so see them beforehand.
Withered Mountains Edit
Regardless of whether you wish to rescue Altina or not, this is a good place to increase the number of your allies. After a duo of minor fights with spiders, talk to the lamia from the Prologue. Your very very first stop should be the center room at the top, where you will find an old letter from Riala and the key to the fortress.
Now, if you are planning to take the elf with you, go very first to the topmost floor of the west side. The west room on the ground floor is not accessible, so you have to take the other route and switch staircases on the very first floor. After a fight with a good-sized group of orcs, it’s time to make your choice concerning Altina’s future. Don’t leave behind to equip her as best as you can.
Regardless, interact with any other inhabitant of the tower to build up their support  . There is a room on the very first floor that contains the treasure: +11000 Sx. The natives are not that interested in money, so you take it with you. On the last floor of the right side, there is the potion’s cache (and a duo of paramours). Taking or leaving the Passion Draughts has some consequences, remarkably.
It’s interesting to observe how Simon reaches out to Qum about the fate of the cuntslaves. He is always very supportive of them. If you have persuaded most of them (you can’t persuade everybody), the lamia will say:
That also influence your relationship with some of your allies.
As happens with other dungeons, once you leave the area, you can’t comeback.
WARNING ABOUT ALTINA
Later in the game, you can find yourself in a situation  where Altina leaves the party for good, so pay attention to learn how to avoid it:
- If you choose to take her in the fortress, you’re good.
- If you determine to wait, and you speak twice with her in the camp, you’re good. Or, you can speak with her in the fortress before the battle.
- But if you don’t talk with her, she will choose to leave you and live in the Elves’ community in Ari-Yhilina.
West Delgar Forest Edit
It’s not necessary to rest before injecting this area. You can do it with your old contact at the bounty hunters’ camp. There is very little interest in the two very first zones (Eastern Forest, Eastern Clearing) when you leave the settlement, albeit there are some monsters that give lil’ amounts of Sx and XP. In the Southeastern Forest, you have an encounter with elves that will very likely have repercussions in the future, but they are not relevant now. In any case, they guide you in the right direction.
Next, take out the sentries  and locate the upstairs entrance. Take out the remaining coerces (remarkably scarce). When you arrive at the last room, observe the entire drama, listen to your advisors, and make your decisions.
Very first, you have to determine if you’re going to observe or interfere.
In any case, you will have to fight the gang (it’s lighter if you wait, but it’s not unlikely by any means). See the Boss section if you want more details.
After you have taken care of them, you have another decision to make. Depending on whether you choose to predominate or to reshape her, her ultimate skill and her orientation will significantly differ; it’s a similar process to Altina’s one.
Both decisions will have (as you can guess) influenced Simon’s relationships with his paramours.
Against the horde Edit
Scouting the area Edit
After your oh so delightful talk with Commander Geoff, who at least takes your warning gravely, you arrive at a mysterious fortress where you find Sister Carina and her dudes (sent by Ivala!!). After the meeting she leaves to attempt to mobilize some reinforcements and leaves you in charge.
Investigate the four routes: the broad pass, the high pass, the narrow pass, and the occupied pass. In this last area, you will find a town  . You can’t visit but it has a rest point and some trading: you can buy some items and succubi equipment, but you can’t sell anything.
The scouting is unremarkable, except for a conversation with Varia at the narrow pass. By the way, there are some enemies there to harvest practice  .
Exploring the fortress Edit
The enemies here don’t drop Sx. They are rough  but doable, so this is a good moment to learn more about Varia’s abilities and weaknesses. Reminisce you that can rest in the Strange Village as many times as you need during this stage. There are some chests with equipment; the most notable one is a Brutal Whip for your succubi.
Nothing describes better the atmosphere of this forgotten fortress than the following dialog inbetween Simon and Qum:
To open the locked door (before doing that, defeat all the enemies), simply drink from the fountain upstairs. After that, there are only the Bosses of this basement to defeat.
Go to the Quest section to read more.
Split party Edit
When you arrive at the screen that signals the various routes that you can go after  , you have some decisions to make.
The most demonstrable one is the order in which to do the different routes. There some minor differences depending of your choice  , but nothing earthshaking.
There is also a mild exploit: you can interchange equipment inbetween paths if you unequip the characters before the ending of that path or in the split screen  . So you have to choose if you feel comfy with that, or to limit it only to the three companions’ paths  , and block Simon from accessing the inventory of the other parts.
The order of the next three seasons is not significant, albeit there are some minor advantages in doing Aka’s Path before Megail’s, based on the results of the Jan ’16 poll.
Yarra’s Path Edit
As opposed to the other routes, there is no point for this group in spending any time in Ari-Yhilina, so after some brief goodbyes  with Aka’s group  , you leave the Palace and you’re then transported to the meeting point, where you are teleported near the Gathering  ‘s place.
Given that the fresh Incubus King deemed not to grace The Gathering with his presence  , the group starts with a serious disadvantage, but fortunately that doesn’t mean that the group can’t achieve its goals:
And as a secondary objective:
About the combat in this part, some generalities:
- Don’t be fooled by Orcent’s high HP. Most of the enemies will be able to hit him hard.
- As the Gathering is some kind of exhibit, it’s not necessary to overwhelm the others with your power, particularly in public.
When you arrive at the elaborate, the initial welcoming is about to embark. You then witness the antics of the rulers  .
After the entire drama unfolds, and witnessing that you can’t represent Simon in the meeting, go to your room and receive your orders. This evening is the Lustlord’s banquet, (which you are not invited to); Queen Fheliel, the Anak, and the Empress all leave this early.
[Be advised that each of the major powers here has their own day of events, at least on the schedule. After the very first day you should see a letter in your room next to the beds on the left. You should read that letter each day. In particular you must read the letter to progress at night of the 6th day to skip the half assed fuck-fest. We commence with the Lustlord, then Queen Fheliel’s race, Skullcrusher’s fuck-fest, The Lord of Blood’s gladiator matches, Fucklord’s succubus hunt, the Incubus King’s waste of a day and half assed fuck-fest at night (free day and night), the Anak’s disappearing act (free day and night), and ultimately the Empress’s endgame. Each of your nights is free, but you only get two free days to do the succubus village if you intend to get the secret optional boss. You may also want to consider that you can only negotiate with the orcs and succubi at night when the council rooms are not otherwise occupied by orgies. Plan accordingly. – Rafael367]
After the staggering visit and the rest, talk to your room attendant. After that, the events of the very first night are pretty ordinary. You should spy twice, once on Queen Fheliel and Xestris and later on the conversation inbetween the Anak and the Empress.
The next day, talk with Hadi  before participating in Queen Fheliel’s event and pay attention to the words of Yarra after being defeated. For the evening you have various options  : rest, investigate the Fucklord’s suite, crash the orc meeting or negotiate with the Queen of Ghenalon.
On the third day, witness the epic fail TM of the Skullcrusher (it’s interesting that the Incubus King doesn’t make an appearance in this scene), have joy and go after the plot  . Recall that your role in the Gathering is in part that of an impartial observer.
The following day, you can explore a little and collect the reactions of various Succubi and Orcs  about the happenings of the night before. If you haven’t done it before, equip Orcent with the best gear that you can  , and embark the competition. You get different prizes in function of how many fights you’re able to win  .
After the effortless very first round, you meet the Lustlord’s orc breeder for the very first time, who is renamed instantly by Qum as Orc Floof. As Orcent resumes to crush the opposition in the 2nd round, Yarra and Qum go after her. Once you reach her work place, she will invite you to visit her at the palace and discuss her working situation further.
Use the evening to finish any of the activities mentioned above and advance a day. (This evening also marks the very first time you can visit Balia’s rooms if you don’t want to wait).
Your next event is the Succubus Hunt. As Orcent: a) is not a Succubus (duh!) and b) he is still recovering from his serious injuries, you only have two active members in your party  . Hunting butterflies is useful as you need them to get the Chainmail Swimsuit, but don’t leave behind to go against the other succubi for XP and some stuff.
That evening you can negotiate with the succubi to unlock the access to the meeting of the Pan-Succubi Council. Also, the locked doors in the guest houses will open by now (it could happen sooner, in function of your behavior with the service, aka Hadi).
You have the next two days free as neither the Incubus King or the Anak have any kind of events ready for you, so you can use the night to visit Balia  , visit the Succubi’s village  , (Betatester: I recommend to do Balia very first because Qum can level up and learn illusory fuck-fest useful in the village fight. As a note the topics of discussion available are different depending on the day you visit the village.), or spying on other IKs.
Once you have done your two events, it’s time for you to be a good lackey and equipment the Empress’ own event. It’s in your best interests to do as much as you can to help Queen Fheliel’s deputy. So block passages, collect crystals, and defeat all the enemies, but don’t underestimate them because they could be dangerous for your actual party. Once you think you have done the right amount of work on the Empress’ behalf, attempt to leave the area to trigger the final conversation with Esthera. You can collect up to two crystals. For the 2nd one, you have to cross the bridge before sabotaging it. And for the third one, you have to find a secret passage outdoors leading to the left cave.
Love the last evening doing any pending errands  that you haven’t time to accomplish sooner and end this path.
Aka’s Path Edit
One general consideration about the combats during this section of the game is that Aka can’t be cured fully, but you can reduce the draining that she suffers by completing the Aka’s Condition quest. It’s strongly recommended that you finish the mentioned quest ASAP, as if you do otherwise you can be stuck with a very deteriorated Aka  . Regardless, be ready to heal her before every battle.
Another relevant point is that you can rest in Robin’s bed in her room in the secret entrance to the palace  .
Talk to Queen Janine and then head to the Outskirts for Megail’s advice before she leaves.
If your party members are level 26-27, it’s unlikely that you will get any fresh abilities in this path. Taking into account that there is a pretty harsh optional boss, attempt to increase your stats with equipment, but be aware that you’ll need a lot of cash and there is not enough to be earned in this path  .
Embark by talking with your companions on this branch and salute both Yarra and Qum. Visit all the rooms in the palace to find some secrets. After that, talk to Janine. To conform with Janine’s instructions, you have to woo five factions to join compels with the crown to attempt to minimize the loss of life when the Fated King’s plan strikes. They are:
After the dialogue, you get access to a secret entrance/exit to the palace  and get two key items (Jade Papers and Rose Papers). They will be relevant during the Yhilin Preparations Quest. But for now, feel free to browse around the city  and take the pulse of the city and learn, once more, about your limitations.
Once you’ve learned of the mine’s condition, several emissaries from different houses will emerge in various parts of town suggesting you conflicting stories and key items from within the mine. 
Locations of the emissaries:
- House Adamant is in The Court; a knight just outside the Palace gives you Mine Entry Papers.
- A rogue from House Jade is in the Merchant Quarter; he gives you an Old Mine Key.
- Another rogue is in the Square (on the far right), this time from House Thelon; he gives you a different Old Mine Key.
Once you have met the three emissaries, you get the third one inwards to the mine; you now have all that you need to solve the situation.
Use all the keys to open the fresh areas. Open any chest that you find and fight any foe that you come across – but pay attention to the warnings from your party members to avoid finish the quest prematurely!</ref>. Once you have cleaned the mines, you have to choose a side: will you help House Jade (enemies of Queen Janine), House Thelon  , or help the common people?
Depending on your choice, you can get:
- If you determine to go against Thelon (and support House Jade), you get twenty thousand ProN, plus the support of House Adamant.
- If you determine to go against Jade (and support House Thelon), you get ten thousand ProN, plus the support of House Adamant.
- If you choose to ally with the commoners, you don’t get any ProN, but doing so will most likely give you more support from them; however, you alienate the Noble Houses  . One interesting fact is that the elf mage is no longer visible. Be aware that he only finish the spell after you have finished the other four major tasks  .
After you have infiltrated the Order of Yhilini Thaumaturgy, you will see a rude visitor in Janine’s throne room. He is Janine’s uncle and the Queen requests that you use Trin’s powers on him. It’s a good idea if you have copy slots remaining.
Revisit all the areas after you have finished the two main quests (or read the Secrets page) before talking with Janine to end this path.
Megail’s Path Edit
Megail’s mission is three-fold:
The very first order of business is to wrap up everything in Ari-Yhilin. Talk with some of the others (Janine, Aka), visit your investments  and and have a talk with Sarai; among other things, you get some clarifications about the celibacy issue. Now, it’s time to make any purchases from Premium Steel, as most of the inventory on the shops in the Outskirts can also be found in Aram. Your party is composed of Hilstara, Varia, and Carina, but leadership falls to Megail albeit the chibi is Hilstara.
The group goes to Aram, but very first they have to cross a dungeon space (with an intriguing boulder). There is an ambush by bandits, but it could be solved using an explosive (evident reaction), or you can attempt to be creative.
Once you arrive at the desert, there is a road ahead of you. Go after it until you arrive at a crossroad. Slightly to the left, you will see a man with a camel behind him. This is the very first possible investment that you will find in this country.
It’s notable to see how frustration with the situation with Simon has made the women bloodthirsty, especially the usually level-headed Hilstara.
To the left, there is a building that is the recently established headquarters of a bounty hunters’ company. Very first, talk to the cloaked dude at the reception. Later, interact with the fliers in the back room; they emerge in the Quest Journal to activate the sidequests (if you already hadn’t accomplished them) or to claim the prize (in this case, you pluck the flier from the wall).
You have already finished some of them, so check them all to get some monetary prize (in Sx). Others are pretty straightforward and shouldn’t give you any kind of trouble. You will find a listing of them in the Secrets page.
Back on the business side of things, you have to locate and access Eustrin. To go there, just go after the road until you find the next crossroad, and go south from there. Eventually, you will find a pair of guards that block the pass. After a conversation with their captain, you will learn that you need some access papers to inject.
Go back to the bounty headquarters, and talk to the dude that runs the shop there. After a bit of finesse, you will find yourself in possession of the required documents, but you are wooed that your ProN was ten thousand higher: funny how things happen sometimes. Once that errand has been ended, you can access Eustrin without any more bumps on the road. But that’s the simplistic way. By the way, among the bounties, there are an optional boss, the Magekillers.
As the amount of ProN that you have available is variable, you will have to choose which investments are more appealing to you. If you saved your last explosive, talk to the left-bottom dwarf to get a collectible. There is a bounty in this area, so take care of it and comeback to the headquarters once more (you will be suggested to invest in the bounty business: 20,000 Sx). After that, you have to talk with Strevin to close the deal. In that moment, there will be a commotion and you will be prompted to the final boss fight, at the conclusion of which you comeback to the paths screen.
Simon’s Path Edit
As the group goes after Simon’s instructions, the youngest Incubus King finds himself in the Orgasmic Empire.
Simon’s route is structured slightly differently than the previous routes. You will find a description of the Palace Layout here.
You have at least one hundred days  to explore and interact within the Orgasmic Empire (you can use the Palace clocks to check the date at any time). Therefore, every choice matters, and you should avoid activities that don’t further your goals. Puny, seemingly pointless decisions at the commence can indeed help you out later on, so think things through as you go. Unlock Unified Strike through physical exertion and support abilities like King’s Aura through lengthy mental and sexual training. It’s recommended you use the brothel for healing as it also improves your mental and sexual abilities. Information increases your later options and adds content, so reading all books you can find is strongly suggested. As opposed to Yarra’s route, it’s effortless to miss content, so pay attention.
The following section is provided as a reference, so you most likely won’t be able to go after it ideally. Citing Sierra:
1) Seek out unique one time events, don’t waste time on repeatable things.
Two) Do preparatory deeds very first, like training and reading.
Trio) Interacting with Esthera and Nalili is always good (providing you don’t upset them via your dialogue choices). Improvised negatives will be offset by positives later.
Four) Most events have very generous windows, so don’t do a total sweep of the areas unless you’re out of things to do.
Also be aware that:
The dates below are the earliest dates possible for those sections, so it’s likely that they don’t match flawlessly what you see in your playthrough. If you embark a 3-day activity on day 27, the next section will begin on day thirty instead of day 28. Also, the lengths of some activities vary according to your previous deeds and hidden stats.
So don’t be astonished if not all the deeds described here can be done exactly the same in your game. This and all the other walkthroughs are just approximations, but it should help you in any case. Have joy!
Day one Edit
On the very first day you are stripped of everything but a pair of pants  only and are kept in Esthera’s room. This is also the very first instant you meet Chaya, Esthera’s individual maid, who will run away. You cannot leave the room, so go back to your bed; there will be several options that will affect certain abilities Simon will receive later.
- Rest: it doesn’t advance a day. 
- Exercise: Exercising makes you build up your physical attack earlier.
- Meditate: Meditating will help your mental abilities come earlier.
Day two Edit
Chaya will be waiting at the door, and after talking with her, you have several options of you can ask her for.
- Nothing: Nothing notable.
- Food: At the beginning of day Three, she will leave a ample potion for you.
- Some books: At the beginning of day Three, she will leave a book about succubi. 
- Just yourself: Nothing notable.
Day three Edit
Nothing notable happens on this day. But you should have already done three exercises (to get Unified Strike earlier).
Day eight Edit
Esthera will be standing near her bed and asks you to help out wherever you can. You have several options: "…", "If you insist", "I live to serve, Empress " and "My pleasure" (best option). You are now able to explore the palace. After doing some errands, come back and speak to both Esthera and Chaya. Chaya will ask you for help; you learn a bit about her family here. Later, you can talk to Esthera again, where she will ask your opinion about captured succubi.
- Attempt to go through stairs bottom left 2nd floor. Ask "Who are you?"  .
- Talk to Zirantian Ambassador  , Agree, Pay five hundred Sx to learn about succubus politics. (+1 Social benefits several tasks.)
- Petitions’ Office  . Interact with papers to select an issue.
- Resolve Inefficient Supply Lines and Nobles Feel Snubbed  . Attempt Lamias Whining.
- Speak to the Lamia in the Petitions’ Office.
- Speak to Esthera.
- Help out Chaya.
- Speak to Esthera again. "Decline" or "Let’s do it!" are positive options. The other two (". " and "That’s horrible!") are negative.
- Speak to the supervisor, find all five workers and report back to her.
- Three workers will request your help with their tasks. Do it.
- Rest. Wish. Get kicked out. Go right back. Discuss it with Esthera.
- Help Chaya again.
- If you’ve done this right, you have three extra days. Use it to read Succubus 1-3.
Day twenty eight Edit
One day, Aka will shortly emerge providing Simon fresh concentrate. Now you meet Nalili, Esthera’s daughter, who needs help maturing.
- Fantasy, meet Nalili  .
- Speak to and defend the Elite Guard who blocked you earlier [Sixty nine] . Then say yes.
- Go upstairs to Nalili’s room. Get Princess Armor. Choose ‘long conversation’.
- Tell Esthera about Robin.
- Talk to Lamia in the City Cafe  .
- Talk to Lamia in jail. Agree. Get letter.
- Talk to Lamia in Cafe again.
- Thrust crates in the city.
- Speak to Nalili in her room.
- Talk to the Succubus Elite in the Arena  . She’ll say Nalili can’t yet challenge.
- Go back to Nalili’s room and talk with Esthera.
- Inject Nalili’s room and talk with her about City staff.
- Training Grounds. Spend three days learning Cleavage. 
- Train with crystals (charged Nalili).
- Arena, Monster Fights (x4).
- Brothel. Speak to Nalili.
- Brothel. Recuperation Training.
- Do the Smuggling Quest and report back to the Office supervisor.
- Brothel, Stamina Training (x1) (heals you).
- Talk to Chaya, turn down to help.
- Arena, Succubus Fight (x2).
- Brothel, Quick Release Training (x3) (heals you).
- Petitions Office, Resolve Representative Ordering.
- Archive, Succubus four and Orc Breeding 1-2.
- Petitions Office, Resolve Ethnic Complaints.
- Talk to Supervisor  , Fuck-fest.
- Archive, Religion, Hook-up Combat.
Day sixty eight Edit
Esthera leaves for the gathering and Nalili invites you to her room. She invites you to have hook-up with her and you have several options to chose from:
- Talk to Nalili in her room, Agree.
- 2nd floor, talk to succubus meeting in bottom left room.
- Training Grounds, Learn Corrupt (upper right square, next to orcs).
- Training Grounds, Learn Predominate (upper left square, left of crystals).
- Training Grounds, Learn Cleavage (Bottom Right Square).
Day seventy six Edit
Esthera exposes that she knows Simon is the fresh Incubus King, and later he receives fresh concentrate. Afterwards, Simon trains with Esthera, and he gains the abilities Support Victims and Reflect. After a few days Nalili will be waiting in the throne room to take you to the secret training area. After training with her, speaking to her again gains you three RP points with Nalili. Esthera will be standing near the vault where you can talk to her. You can fight with her again in the private training area afterwards. Spend your last few days training and after a hook-up cutaway Esthera will give Simon a Shadowweave Cloth.
- Talk to Esthera, Support Subs, Reflect learned.
- Fight Esthera alone once, learn Fervor Renewal.
- Speak to Nalili in Throne Room.
- Secret Training Room x3 (9 days).
- Use Baths.
- Fight Esthera for the 2nd time and get enlargened Eagerness build up.
- Speak to Nalili in her room about the harem.
- Talk to Esthera next to Treasure Room: this just a superb talk! Very touching and exposing so attempt not to miss it.
- Arena, Last Succubus Fight (use Predominate).
- Training Grounds, 2nd Crystal fight/Supercharged Nalili.
- Training Grounds, Learn Unified Strike.
- Training Grounds, Fight and lose to Esthera, learn King’s Aura.
- At this point, we only have three days left and two possible events that take three days or more. Since we can’t do both, I sacrificed the three days sparring session with Nalili. It has no effect on her RP and only gives Nalili five hundred XP and Simon one thousand XP.
- Training Grounds, Train Nalili (x2)  .
- 2nd floor, go in room at the top right with Pentagrams previously blocked by a barrier, learn Transformation spell  . This spell will help in Aka’s transformation. That way Robin will be free to do other Research before Ardford summit (Simon’s Essence shielding for exemple). It also gives you a RP bonus. I avoid this event until the last possible day because it takes four days.
- Final Day (Scene)
- You get Shadowweave cloth.
In Janine’s retreat Edit
Be advised that this is going to be a very brief part.
Go after the plot until you have control of Simon, and choose one of the members of harem to speak to. The chosen one will receive +Five RP, so any harem members whose relationship scores are already at one hundred  shouldn’t be chosen. After the joy and games, go to the Quests page to learn about the objectives for this part and visit the Custom-made Equipment page to see if you can get a fresh helm or not. If you can afford it and have access to it, I suggest that you bought it; you accumulate enough Sx in Ardford to be able to not feel the loss thereof.
But overall, love all the cutscenes, speak with everyone, and be ready for more joy when you come back from Ari-Yhilina. Do not leave behind to speak with Robin twice to select one of research options.
In Ardford Edit
Once you have finished all the steps in the previous part, attempt to leave the retreat, and you will be suggested the option of Depart. It seems pretty convenient to save before doing so, but in any case, choose the option when you’re ready.
Once that the party is already in the Ardford region, your very first stop is just an excuse to leave the carriages for a while and open up your gams. Talk with the party members visible (there is just a handful of them) and don’t miss out Carina and Nalili’s little talk. Also, take the time to meet the ambassador.
Once you arrive in Ardford, you will get your tasks. Basically, they can be summarized in three areas:
- The Summit: very little will be added on this page, as there is already an excellent page here. Bear in mind that as in real life, you can’t realistically aspire to get all your goals, so you have to choose and prioritize. However, if you chose to do the Eustrin embassy investment in Aram, you will be able to achieve all your goals, brief of going to war with the Incubus King (if you choose to vote for it). There are some fights involved here; they will be described below.
- Vhala quest: it basically involves a duo of dungeons and walking around the city looking for clues. Most of the content of this storyline can be found in the Quest page, but as in the previous point, the fights will be detailed here and in the Bosses page.
- Sidequests, investments and the rest: there will be an explanation on how to get certain investments as cheaply as possible, but not much else. Check the Secrets page if you’re attempting to find more info.
General considerations Edit
You don’t have to worry that much about Sx in this section of the game. After your sidequests and the money from defeating bosses and monsters you can get about Eighteen,000 Sx. Also, you can convert some of your ProN in Sx in case that you feel like needing more cash crystals.
Most of you will feel like playing the Summit 2nd and third days various times, so be brainy and save often. Also, attempt to do as many sidequests and explorations the very first day. That way you won’t have to repeat them time after time. BetatesterFP: I don’t agree with that, do the quests when Vhala is in your group, this way she will build up XP too, just do "knights of Sx" step at the palace on day one because you will be blocked by the Adford’s diplomat when Vhala is in your group. She doesn’t go with you anymore so you will have to switch the formation at that point.
Aka no longer suffers draining on her health bar for unspecified reasons (very likely a combination of lore and gameplay: Simon is near her now, and it can get a bit difficult to recall about healing her with some many party members), so you don’t have to heal her before battles.
There are two investments where you should lay out the groundwork as soon as you can. You should visit the Ardan Bank and be evaluated by the manager. The amount of money that he requests to make an investment varies as you embark to make swings in Ardford’s society. Also, you should visit Vinario’s embassy (more details below). At two different points during the negotiation, it would be better if Megail’s RP score is higher than fifty and Yarra’s higher than ninety (recall that once you reach 100, they no longer drop, even if your choices contradict her opinions).
The Hidden Port Edit
If you determine to attempt to open the War Vaults or simply you don’t want to miss the EXP and Sx, this is a joy challenge. You can’t use Vhala for this basement, and one of the enemies can drain your mana, so it’s recommended to attempt to use Yarra and Nalili (both tooled with buttplugs) for most of the battles (as they are not affected by this). Equip Simon with the Givini Pin and Robin with the Barrier Pin (that way they won’t be affect by any Numb spell at all). For Yarra, you should equip her with the Duelist Pin. Ultimately, Nalili will have to do with the Sub Pin. Also, don’t hesitate to use items to recharge your Mana levels. If you are not in good form, any of the six fights could kill you. All the monsters are vulnerable to Simon’s Corrupt skill.
Each enemy has its own weakness:
- The Ardanan Snails are vulnerable to Lightning;
- the Tormenting Squids to Sexual attacks (Yarra’s Incubus King Emissary is specially effective against them) and Ice;
- the Ephemeral Moths (your priority, as it drains your Mana Reserves) to Fire Spells.
There is an exception to the proposed party: in the top left area, there is a motionless monster in the water (attempt to do this fight at the end, as it’s the most difficult one). There are just four Adaman Snails, so you should switch Yarra and Nalili for Qum and Altina. They are very harsh but are vulnerable to Lightning. Their attack will lower your ATK and MAG, but you can compensate for it with Qum’s Arousing Aura (reminisce to equip her with a buttplug before that fight too; if her Passion levels are too low, use a Passion Draught Potion). Use the Lightning attacks as much as you can (keeping the party alive should be Simon and Qum’s responsibility). You get six thousand seven hundred thirty six EXP from your efforts.
The Slot Edit
Once you arrive here, you encounter various different enemies (all resistant to Sexual Attacks). The most relevant thing is to avoid using Robin, as she will expend a lot of Mana inwards the prison. So if you need a healer, use Qum or Altina (Carina only as a 2nd choice). The 2nd thing is to attempt to keep Vhala’s Mana levels high (as of version 0.17.Trio, Yarra’s Sexual Mana can be used to recharge Vhala that it’s not possible anymore) and to keep her healthy (she can’t be healed by Qum). Attempt to get all the enemies now, as you can’t do so later.
Once the extraction group is inwards, the point of view alternates as you disable the wards. Outside, there are either fights or dialogues (and no time for anything else). Once you interact with the third one (crimson), you get a Boss fight outside.
Locate Dari and then (and only then) interact with the Unperson identical to the ones from Ari-Yhilina. There is failsafe wayward near the exit that triggers after three turns, so hit it with everything to defeat it as quickly as you can (it gives four thousand five hundred ninety EXP and no Sx).
The Forge Edit
Once the summit has concluded and you have talked with everyone in the room, go and visit Vhala again. She will request that you come along for a little visit, so here we go again. The Forge is a bit of a labyrinth, but you shouldn’t have major troubles with it. Just to be through and visit all the areas for some sweet loot.
There is a harsh fight ahead so keep in reserve Carina, Robin and Vhala for it, and attempt to keep Simon’s Mana level high (Simon participates on it only Robin researched Soul Shield). In this dungeon space you will meet two different kinds of enemy sprites. For the Human ones, your best bet is using Yarra’s Sexual attacks in the very first turn (they are vulnerable to them) before they are shielded against them. After that, you can use Yarra’s buff abilities (Sexual Mana, Collective Fantasy), or just Attack or Masturbate. For the Unhuman ones, I would choose a non-succubi party (so Varia, Aka, Hilstara and Altina for three catches sight of, with the caveat that some of them are resistant to all kinds of magic, included Quake). BetatesterFP: I don’t agree with that, keep Yarra in your party at all times since Failed Unpeople are vulnerable to fervor attack. Refill mana of your group with sexual mana if you got no valid target use very first super-bitch skill to heal then do normal strikes if you’re in this case.
Once you have finished cleaning the dungeon space go to the Containment Cell and choose if you want to come in (you have the option to ruin it) and how much of a challenge do you take.
After that, only the final scene remains and then you come back to Ardford. With that there are no more decisions to take and no more fights. Just choose your Investments#In Ardford and do your Shopping.
When you are ready to end this section of the game, talk with the Yhilini ambassador in his room. Love the scenes, and if you got the War Vault measure passed, get your gear.
Deeds of Vinario Edit
You commence this investment  by talking with the green-haired person in the stand opposite to the Givini stud. The very first step is just to get the price and leave. Comeback and choose the option of Negotiate. Of the three dialog options, choose the "Not a chance in Hell".
In the next dialog with him, select the option "Megail?"  After the movement to begin the war fails, give him the bad news about the war efforts. Discouraged, he will leave his spot to get a drink at the Silver Stump.
Meet him there and say "Then you never expected to get your kingdom back?" Visit him again at the embassy. If your Yarra RPs are higher than 90, she will create an illusion that will intimidate him further. Talk to him again and choose the option "Leave". Now that he is startled, he will go after you out of the embassy. And now for the tricky part. Very first, save. If you have been able to reduce the price to 200,000, reload your most latest save as you can get it for even less. Spend enough ProN to have inbetween 100,000 and 200,000 on forearm. And voilà, you can purchase it for 100,000 ProN. Congratulations on a well done negotiation!
Chapter three Edit
All the party members have been getting stronger (so your Simon maybe have gotten a fresh level! That could help you a little in the incoming battle).
The Invasion of Yhilin Edit
The chapter starts with the very first decisive step in the Fated King plan – the invasion of Yhilin. Because of its complexity, all relevant guides are found at separate pages:
A general walkthrough can be found here. Developed by MailleKerchief, this guide offers event-by-event commentary and advice, without providing away any of the variables involved (with the exception of Relationship Points). This is useful to those seeking a general idea of the best decisions possible.
An alternate walkthrough can be found here. Developed by Decanter, Augustus Commodus, and okra-caprese, this guide EXPLICITLY PRESENTS all variables involved. This is useful to those seeking to tailor their own "optimal route" through this section of the game.
The Aftermath Edit
You begin this section after a wonderful rest, but there is a lot of work to be done (Janine gives a pretty good overview). Most of that will be described in the Quests page. Each one is embarked by talking with the right character.
Recall to reequip your party members that didn’t have any activity in the battle (at least Robin and Altina, Varia’s fight is so minor that you can do it without her gear), if you determined to unequip them in the very first place that is.
You have to trigger further talks with Janine, so talk with her in the working room and choose the option Work. You shouldn’t leave the Palace until you have talked with all your allies. There are also little conversations with many NPCs (like the ones with Orcent or any of the other intelligent orcs that you have collected).
As you already know, by this point of the game there are a lot of possible variations. For example you can find a Square with all the shops opened (if the Economical Chaos is low enough) or only half-active, a Court section demolished or not. Go visit the Quests page to begin the work.
One of the sidequests that doesn’t emerge in the Quest Journal is related to the puppets of the former Lady Entila. Speak with Dari in the Palace (altho there is not much content yet).
In the House of the Petitions, if you visit the right side, you can forge an initial link inbetween the human and the orc armies by talking with a soldier and later with Orcent.
If you’re the holder of the Premium Steel store (you have done both Investments there), visit it to trigger ideas for custom-made equipment from several party members: Hilstara (if she doesn’t have her helm yet), Varia, Yarra, Robin and Altina. Hilstara’s helm can be ordered and delivered right away if you have the Sx. The rest require collecting ingredients that are not yet available. If you’ve had Robin research Yhilini magic, you’ll be able to buy the necessary seer crystal from the Order of Yhilini Thaumaturgy (it costs seven thousand Sx at this point); otherwise, that option will not be available yet.
If the Fresh Unpeople movability was approved, you will find a Unhuman preaching in the old Reval’s compound (in the Outskirts area). If you talk with him that will trigger an interesting talk with Dari.
Once you have advanced enough in with the task of governing Yhilin (by having various quests finished) visit the slums and go to the old Big Man’s house. Talk with the old man outside and he will request your help  getting rid of a crazy youthful man (sounds familiar?) that has taken possession of the house illegally. The fight is very effortless (so you get just eight hundred seventy EXP and a duo of Sx: poor bastard). Fortunately, there is more interesting (and familiar) prize.
When you have ended all the main quests, talk with Janine at the Palace and she will say:
So you can end this part of the game. In any case it’s a good idea to save your game before finish.
Don’t leave behind to speak to Ginasta until she runs out of conversations.
Elven Forests Edit
An elf ambassador requests the Doom King’s help saving their grounds from a corruption ploy by the Incubus King. As the elf points out, you cannot permit him to surround you anyway, so you go to help.
At the entrance to Darghelon, you can assist an elf hunter by killing all nearby corrupt plants but sparing the wolves. If you accidentally end up fighting wolves, just escape. Talk to her for a prize.
When you’re ready to budge on, attempt to go thru the gate to the north, and talk to the Mother’s Guard.
Check the relevant quest entry to learn what to do next.
Demolishing the Seed Edit
After a brief visit to Yihilin and an ever briefer talk with Janine, you’re back to the elves’ kingdoms to finish with the Seed of Corruption and its consequences. This time around, Megail is with you (her presence will be relevant at one point in Denmiel).
You have a big map to explore:
On the left side of the sea you will find Theltiar (the house with the crimson roof), the Twisted Glen (the lonely tree without leaves), Ivala’s Glade (the big white tree, just above the sea), an old tower (mysterious ruins that you can’t access) and the Potion Hermit’s cottage (the smaller green tree below the sea).
On the right side, there are fewer locations: the meeting point (the wooden bridge), the Very first Root (the big green tree at the top) and Denmiel (the other big tree, on the east side of the map). Also, it’s recommended that you take a walk in the northeast corner of the map.
Fans of these two characters will be blessed to know that both Carina and Altina play a thicker role in this update. In the case of the latter, if your version is the crazier one, it’s advised that you side with Orilise. Otherwise you won’t get the best result in a minor sidequest (as Aka can’t get enough proficiency in Storgan siding with Lynine).
Before siding with anyone, it’s strongly recommended that you talk with the Priestess in the east part of Denmiel. Combined with your scouting in the meeting point, this will give you a pretty deep skill of the kingdoms that will awe Lynine or Orilise.
In this update, you can get (or not) a fresh companion. To get her: in the north part of Denmiel, there are some slimes inwards of a fence. Check them out, locate the proprietor in Denmiel’s market tree and speak with her, then check again the slimes and comeback to talk with her a 2nd time.
You shouldn’t leave behind to get as many Kingsfails as you can, they are key in a sidequest.
Once you have a good grip of Storgan go the northeast part of the regional map. You will find a disturbed elf who gives you a hint about the location of a Shining Sword.
In the task of purifying the sea, there are some puny differences in the missions in Darghelon and Gheldaron (the third concentrate is in Ivana’s Glade and there are no notable differences). You should talk with your ally after you have found a focal point.
In Theliar, the alliance with Orilise means that you have to use subterfuge to access the corrupted house. If you have chosen Lynine’s side, she takes care of the stubborn guard for you. Orilise’s path involves a timed section with some fights that are most likely more challenging but nothing that you can’t manage. Don’t leave behind to take the four Serums from the blinking point in the right top of the screen with the focal point. Later, if you are sided with Orilise, you’ll have to hit Mantacore, a semi-boss (vulnerable to Lightning, gives two thousand one hundred sixty EXP).
In Denmiel’s quarantined house, the most visible difference is that either you should avoid all fights (if sided with Orilise) or you have to fight the Crazy Elves (but you should give the Sx back, so there is no monetary build up if you are wise).
Instantaneously after you deal with the last of the three focal points, you’re compelled to go the Very first Root area and take out the Seeds of Corruption. This basement is designed like a labyrinth and to advance you need to interact with the the poles that you will find along the way. Don’t leave behind to loot the skeletons and avoid killing the wolves (you can securely defeat the other monsters). You can also find a another collectible item.
Once you have finished with the activity, I recommend that you make a fresh save. This will permit you to come back the elven realms if you left behind to buy some equipment or completing some sidequests. Then you can trigger the end of this part.
Govern Yhilin two Edit
Once elves are dealt with you go back to your fresh kingdom. Not much can be said about that. It is the same territory as last time. You should speak with everyone. Don’t miss a conversation in the eastern wing of the palace inbetween Qum and Dari. Speak again to Ginasta until she runs out of conversation. After walking away and triggering a scene inbetween Lynine and Hilstara, go back and speak to Ginasta again.
Interact with the orb in the king’s bedroom to do diplomacy with four nations and check in with Esthera. You’ll need to make a decision about how to treat Eustrin: the best option is to reaction the letter from the Queen Neranda with your own letters.
You will need to talk to a platinum-blonde mage in the Order of Yhilini Thaumaturgy about business.
Simon needs to contemplate theology after his practice in the forest, and can seek out several people to help him do it.
There is very little fighting to do this time: two tests in Order of Yhilini Thaumaturgy (which are effortless) and the entire affair with Andra. It starts when you speak with Sarai.
This event greatly depends on whether the Fresh Unpeople resolution passed or not during the Ardford summit. If it did, then you fall upon Andra in the back alleys and fight very first against several fresh Unpeople (who looks disturbingly like Cult’s creations; they give two thousand six hundred six EXP) and then another Chosen. Have to admit, he is much better that previous one, but still not a challenge. If the movability failed, then everything will happen directly in Yhilin Cathedral and you’ll have only the Chosen to fight. It’ll also give you a RP bonus with Sarai. Significant to note: Aka is not available for this fight (she is busy stabbing people elsewhere), and you’ll go into battle with the party you had before speaking with Sarai. So, choose your party before, and do not include Aka, or you’ll have to fight with only three party members.
Before ending the section, be sure to set research with Robin and orc development priority with Balia, and choose fresh petitions to fund in the House of Petitions. If you have the brothel petitioner in the House of Petitions, speak to her even if you don’t intend to actually fund her. Don’t leave behind that you may wish to give another round of funding to the noble liaison situated in the main hall of the palace, or that you may have funded the 2nd House of Petitions in the slums.
A visit to Zirantia Edit
Just when you have finished your hard work at Yhilin (for now at least), there is another emissary that request the presence of the Doom King at his territory: Zirantia. Something is off about the suggest and the suspicious only increase when the Doom King receives a missive from Wynn that gives the party some serious pause.
Anyway, the consensus is that the situation should be investigated, but observing the suspicious omens, it’s determined that only the group members with combat abilities will go. Furthermore, the party will be split in two teams (Simon will alternate inbetween the two):
Northern Team: Robin, Carina, Aka and Nalili. Southern Team: Yarra, Qum, Hilstara, Altina and Varia.
You will be leaping inbetween both groups at certain times.
You begin the act in the capital, where you meet for the very very first time Fuani. It’s recommended that you take the time to explore the palace and meet its inhabitants. When you are done exploring choose to wait for the feast.
Meantime the other group is found by Wynn, and after a brief (=effortless) fight, they are trapped.
Yarra’s group is loving the feast and the mingling with the other invitees. Attempt to speak with everyone and pay attention to the various analysis (during and after the party).
I’m not going say much about the next scene: just observe. Once that you have control of Simon’s sprite, you should snoop around.
After learning about the local political situation, you learn about Wynn’s suggest to the Doom King: the chance to investigate an old crypt (in-game is known as Incubus Ruins) before it’s officially opened.
Meantime, the southern team has to embark their investigation. To be able to leave the Palace, talk with Uolan and with Fuani. The talk with the latter will expose a artificial warmth and the cure will put her in Yarra’s forearms. Now she can arrange to have an unsupervised tour. Visit the plaza, talk to everyone there and attempt to visit other zones. You will be told to use the wagons. Talk with Fuani and you can visit the Slums. Go to the bottom section of the area and visit a building above a signpost. After talking with the holder and the clientele, leave the building and you will meet Uyae. You can come back to Fuani now and visit both party headquarters (NAP & NUP). You can’t advance much with National Act Party but you can take Biyue’s suggest to explore some Zirantian Ruins.
Zirantian Ruins Edit
Very first, be aware that there are no enemies wandering in this basement, just magic wards protecting each tomb. 2nd, once you access the Ruins you get Uyae in your party. Last, your purpose is to get as much Zirantian Artifacts as you can: thirteen in total (there is one outside that you can miss lightly). Now that you have Uyae in the roster, you should upgrade her equipment with the Sylvan Cloak and later a Zirantian Cangue.
To avoid missing any tombs, it’s advised that you embark from one side, finish there go to the other side. Reminisce to check the shrines on the walls. In case that you need to know the weakness:
Withering Ward: feeble against fire. Ash Ward: powerless against Ice. Splitering Ward: powerless against Sexual attacks.
In the center of the dungeon space you come across an intact tomb (there is a dialog when you treatment). See the Bosses page for more details. It has an interesting prize inwards too.
There is another floor that can only be visited with the help of Robin & Simon, so check out that you have found anything worthy and meet Biyue outside to finish this section for now.
Incubus Ruins Edit
You are back to northern team + Wynn. As you wish that your early visit to pass unseen you should treat cautiously and not just suck all obstacles. There are several closed doors, so you’ll need a key, a magical key. You begin at B1, very first, go north and west to the staircase leading to B2. There go south and east towards the Sphinx. Critical elements for key creation are there, still you miss some info. To get it you’ll have to see all the wall inscriptions around. You’ll need Ten, and that is the exact numbers that you can access at this point. Once you have looked around go back to the Sphinx and interact with it.
Partial list of enemy’s weakness:
- Animated statue: can be Muffled (useful), Blinded, feeble against Ice.
- Undead Ziratian: powerless against fire.
- Ziratian spirit: can be muffled and Blinded.
- Undead Scorpion: powerless against Ice.
Back to the capital Edit
Now it’s the moment to the Warmth Potion quest and back to the Southern Team.
Incubus Ruins two Edit
Back to the Ruins, now you can open the doors, do it. Recall that you can rest at any moment by going outside of the Pyramid and using the tent there. Still, at western side of B2 behind the door in the chest you find something very corrupted. Simon can consume its corruption and heal himself. You shouldn’t leave behind to collect all the Zirantian artifacts that you came across, there are a total of eleven available. Your very first stop should be the chamber in the top right corner of the 2nd floor, the one with six statues of a horned stud with a staff and an ankh. There you will find the trapped spirit of a lamia who will ask you to liberate her sisters. So, your next stop should be the tombs in the centre of B2 where the souls of the Incubus King’s harem are imprisoned, they will give you some relevant hints. Wynn’ll also appreciate it.
On the same floor there’s also a 2nd Sphinx statue: after a fight with a guardian (vulnerable to ice, three thousand eight hundred fifteen EXP and one thousand Sx) you’ll get the key opening the way to B3 – the ornate door in the south that you couldn’t open until now. There you’ll have to interact with statue at east, then at west, then repeat it. It will open the way to the central tomb where the Boss fight awaits you. Before leaving the ruins you should save your game, in case that you had left behind to do something here.
Back to the capital two Edit
Once it’s done you go back to southern team. You should go back to National Activity Party HQ, this time the man will agree to lead you to the place where the victim got hit by sexual magic. There you will have another Cache Guardian to fight, much stronger that the very first one, but he shouldn’t be a challenge to your current party.
Zirantian Ruins two Edit
And you are back to Zirantian Ruins, this time with Simon and northern team. Go to the stairs that were inaccessible previously, there after a fight you’ll get a key to secret room in this very Ruins. Once everything is done go to Bijue and learn about her despicable plan.
Party reunited Edit
At last the gang is back together. You must meet Uolian, then speak with Yarra to go further. But very first you should learn more about Uyae and visit the city with her. Also, it is you last chance to do shopping here. You can meet many of your team members around the city. Once everything is done it’s time for your last escapade in this land, so talk with Yarra to proceeded.
Ordeal of the Claw Edit
For this basement, the party is split. You can switch inbetween the teams by using the key W. The Northern team is trapped in a room with two colored stone doors. Your aim is to use the various switches and levers around the basement to reunite both teams around a violet orb. Once you have control of Simon’s sprite, go to the lever marked with an A and interact with it (at any point you can shove it again to get access to a room with a chest, is the next one to the room with another lever, marked as B and a patrol). Now you have access to a petite room with two mutually-exclusive buttons (we will call them Blue (marked as B) and Crimson (marked as R) ). Each button opens/closes the doors in that color in the entire basement, e.g. the Crimson button opens the bottom door of Yarra’s initial room and the Blue one the top door. For now, press the Blue one and switch teams.
Southern team (Yarra’s sprite) should go to the east until they find a smallish room with a door similar to the Zirantian Ruins. Uyae will open it so you can pull the lever inwards (C). This will take out some barriers for the other team. Before you switch teams, there is another lever that you can access, marked as E in the map. It’s protected by a series of floor spikes but any version of Varia will pass them lightly. Further down there is an wooden door but you need a key to open it, so disregard it for now. Come back to the initial room and switch teams.
Northern team should visit three points: the violet orb (the extraction point, numbered Trio), a blinking spot (it demolish a significant part of a plant trap, numbered as 1) and an observation point (it permits to pass the key needed to open the already mentioned door, in the map marked with a Two) and optionally can open a chest with one thousand two hundred Sx. Once you’re done, comeback to room with the two buttons and press the R one. There is a fresh room available to you. Defeat the enemy patrol and thrust the lever B. Switch teams again.
Advance with the Southern team and leave the room. Your way is blocked so switch teams again.
Press again the Blue one. Switch.
Take the Zirantian Claw in the plants room and defeat the patrol in the next room. Pull the D lever. Switch.
Simon’s group has now access to the room above the two buttons’ room. Get the Ordeal Key and use the buttons to take Southern Team below the observation point. Switch accordingly inbetween the two teams for this part.
Take Northern Team to the observation point and drop the key. Switch teams.
Interact with the K door to open it. Take the Divine Claw Charm from the altar and position the team below the violet orb. Switch.
Press the lever A again to access to a room with a blue chest and get a Magic Glove. Bring Simon’s group to the violet orb and interact with it.
You will hop to final battle. Love!
Love the rest of the activity as it doesn’t require your input until the time for a decision arrives. By the way, you can find a pretty interesting thread in the forum regarding that decision. Also don’t leave behind to tell us what is your decision, if you care to share it, of course.
Govern Yhilin three Edit
This update have a lot of content, but there is a fair amount of content that it indeed doesn’t require a decent walkthrough. Don’t leave behind to talk with the Chosen in the next cell about Ginata’s breakout. In any case, as per usual, do to the same that in past Yhilin updates: talk with your companions (both Trin and Robin’s conversations are specially relevant; visiting Hilstara triggers a hookup scene with Yarra and Simon if you have enough affection with both  of them and after that Simon and Hilstara have a date; talking with Carina will trigger another cutscene with Nalili, etc. ), trigger some other interesting cutscenes and explore the palace with Uyae. Contact the dwarven queen again (there are different information to be gleaned depending on the method that you’ve chosen to reply to her before).
You shouldn’t leave behind to advance the ongoing projects: Balia’s orc breeding, Robin’s research (you have a one time chance to permit Qum to do some research of her own), etc. Once you have explored the palace, check the fresh training grounds and talk with the people there. Your conversation with Nalili will increase her stats (+Two ATQ, +Two DEF). The blinking point will increase the enthusiasm that Simon gains each turn in combat. Your conversation with Yarra makes her build up a fresh Synergy Skill (only if you had seen Hilstara xYarra hookup scene very first). Aka is considering a fresh mechanism, but she is not ready yet. There is also a repeatable training fight with some orcs that can be used for testing the fresh abilities.
Carry on the investigations with Dari (there is another choice to make there: if the Fresh Unpeople motility was approved you can choose to investigate further the Kingsmen or pursue the Unpeople, if the mobility was repelled the choices are the Kingsmen or to investigate further the Collars’ connection. If you’re in the latter case, the following doesn’t apply to you. For the former, you have a puny sidequest with Dari. Your objective is to stop some Unpeople for preying on the Yhilini people. You will find them:
- In the Slums, near the Magical shop and the Old Bar (the fighting ring).
- In the Order of Yhilini Thaumaturgy, near the doors 
- In the Miners Junction, just right to the entrance of the mines.
Now it’s a good moment to embark the trade negotiations, so talk with Esthera and accept her proposal. Don’t leave behind that you can leave the negotiation room before making a decision.
When you’re ready to take a break, you should begin visiting the city. Visit the Rose district to seize the Kingsmen’s club house and visit lady Rose. In the Square, if your Acceptance is high enough,  you will get a fresh Forging Ties’s recruit after eyeing Yarra in act. Albeit on this round, it’s not necessary to do so, it’s better if you begin by visiting Sarai at the Cathedral (talk with Nalili and Carina there). You will see a cut scene with Wynn, that will tell you where you can find her (the Archon Inn). Talk with Sarai as Simon and she will mention the inter-religions council. So when you’re finished there, visit the library and talk with everyone there. After that you should visit Wynn too.
Close the trade deal now and fund your projects in the House(s) of Petitions. Revisit the training grounds and talk with Nalili (she will learn a fresh Synergy skill). Check to see if you’re able to pass the Final Trial of the Order of Thaumaturgy. And you can eventually rest for a while, just by talking with Janine as usual (save before doing that, just in case).
After the cutscenes, check the Chosen’s skeleton for an intriguing reflection about what truly happens with the captured Chosen. Talk with Robin again and you can use the visit to assign a fresh research. Meet Aka at the training grounds and she will learn her Synergy Skill.
Finish things with both Trin and Balia. Trin’s task doesn’t require any special preparations, but before meeting Balia, you should read the orc breeding page. The best possible result is hinted by Balia telling: "This is excellent!". Speak with Uyae and Wynn again.
If you visit the royal bedchambers during this stage you will trigger a cutscene about Whitered Mountains victims.
As some time has passed, there is another 50 % of funds available to spend the main House of Petitions. Some further options would be available in both Houses, so check them.
One of the most anticipated scenes is now a reality: talk with Robin in the royal bedchambers (if she is there) and love.
Once you’re done (it’s strongly advised to use a save at this point, in case that you had missed something) talk with Janine and select the right option.
Final Trial of the Thaumaturgy Order Edit
Very first a general warning, in case that you’re planning to do it later in the game to get EXP for future fresh party members, Sierra warns: